75:15 Speedway Draft League is my original speedway management game project, created for fans who have ever looked at their team’s lineup and thought: “Don’t worry, I would set this up better.” The game lets players build their own historical speedway team using riders from the top Polish league from 1990 onwards, then lead it through matches, league seasons, club drafts, national team competitions and online rivalry. The project combines draft mechanics, KSM limits, foreign rider limits, junior rules, daily form, morale, track preparation, weather, captain bonuses, rider motivation, tactical substitutions, regular reserves and nominated heats. In other words, everything that makes speedway beautiful, stressful and occasionally completely unreasonable, which is exactly how speedway should be. In 75:15, the player does not simply click a result. The player makes decisions. You choose the squad, set riding numbers, analyse rider form, prepare the track for your own strengths or against your opponent, react to the match situation and decide on changes heat by heat. Every match becomes its own little drama: sometimes the leader delivers, sometimes a junior saves the night, sometimes the captain collapses under pressure, and sometimes an engine failure appears at the exact moment when you foolishly started believing that fate had manners. The project includes several game modes. The classic draft allows players to build an eight-rider squad from historical clubs and seasons. Club Draft lets players create a squad only from riders who represented a chosen club or city. The Speedway World Team Cup mode allows players to draft a five-rider national team and guide it through semi-finals, a race-off and the final. The game also includes league seasons, rider statistics, averages, cloud saves, manager accounts and a developing online mode. The most important part of the project is its management depth. Riders are not defined only by OVR ratings and averages. They also have daily form, riding profiles, specialisations and track preferences. A starter behaves differently from a fighter, a technician, a finisher, a leader or a nervous rider. On top of that, the game includes weather conditions, track surface, gate positions, team morale and decisions made under pressure. Because of this, the result is not just a random number generated in the background. It is the outcome of many small factors, just like in real speedway, where a plan can look brilliant until someone touches the tapes in heat thirteen. 75:15 Speedway Draft League is currently a public alpha version, developed and tested in terms of balance, interface, management mechanics, online gameplay, user accounts and cloud saves. It is a private, non-commercial and unofficial project, created from passion for speedway, league history and management games. The code, interface, mechanics, texts, rider profiles, database, achievements and screen layout are part of my original project and may not be copied or used without permission. This is a game for people who love speedway not only for the final score, but for the whole beautiful chaos around it: tactics, nerves, last-minute decisions, lineup debates, great comebacks, terrible away meetings, unexpected juniors, legends from the past and that wonderful moment after fifteen heats when you can proudly say: “I knew he should have been in the nominated heats.” 75:15 is my tribute to speedway, but also an attempt to create the game I always wanted to play: historical, tactical, full of statistics, emotions, decisions and that unique sporting drama that begins in heat one and usually ends with the league table looking completely different from what you promised yourself five minutes earlier. https://play.75-15.pl/
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Creative Studio75:15 Speedway Draft League
Build the team. Prepare the track. Win 75:15. Or lose tactically and pretend it was the plan.
75:15 Speedway Draft League is my original speedway management game project, where players build historical squads using riders from the Polish league from 1990 onwards and lead their teams through matches, league seasons, club drafts, the Speedway World Team Cup and online modes. The game combines draft mechanics, KSM limits, rider form, morale, weather, track preparation, captain bonuses, motivation, tactical reserves, junior rules and nominated heats. It is a project for speedway fans who want more than just watching the score. They want the full right to say: “I would have managed that differently.

